IrishTnT 34 Posted January 19 Share Posted January 19 THIS POST HAS BEEN APPROVED BY: CG CO Lawrence CG EXO Jarno Battalion General Unseen Fleet Admiral Tesco Hello all, I was recently speaking to some people who suggested restarting Honour Guard, I got the ball rolling and yesterday we finalised Honour Guard. I know I’m one for writing many paragraphs, but I will try to keep it short. Honour Guard will be a HAND-PICKED specialisation for CG, available for all troopers from Enlisted up to Commissioned Officer, its primary goal is personnel protection, which will allow normal CG to continue with their main task of arrests and base security. The HG License will have 2 models: models/cg/ln/heavy/heavy.mdl - For Enlisted and NCOs. models/cg/ln/tru/tru.mdl - For COs. Their bodygroups are: Enlisted: Helmet - 0 Heavy Attachment - 0 Gun Pouch - 2 Cloak - 1 Kama - 0 Earcomms - 1 Backpack - 0 Barc_Eq - 1 Rex Pauldron - 0 Visor - 0 NCOs: Helmet - 0 Heavy Attachment - 0 Gun Pouch - 2 Cloak - 1 Kama - 1 Earcomms - 1 Backpack - 0 Barc_Eq - 1 Rex Pauldron - 0 Visor - 0 COs: Helmet - 0 Gun Pouches - 2 Arc Forearms - 0 Commander Pin - 0 Cloak - 1 Kama - 0 Ear comms - 0 Backpack - 0 Barc_Eq - 1 Rex Pauldron - 2 Visor - 0 The Weapons added by the HG License are: DC-15LE (rw_sw_dc15le) - A low damage (30-15HP) sniper designed to deter long-range targets. DP-23 (rw_sw_dp23) - A shotgun for CQC scenarios, moderate damage at short range but has quick damage falloff. The HG loadout is not designed for front-line service and they will never be sent for front-line fighting, it is merely for all-round personnel defense. As far as I am aware, Licenses cannot remove weapons from the loadout, so there is no need to remove any weapons. HG will also have access to one ship, the CG LAAT (lunasflightschool_cgi_laat_coruscant) which is dark red, but handles the same as a regular LAAT. While the LAAT does have access to weapons, HG will not be permitted to use them. HG will be pilot trained during their training process and will not be given the standard Pilots License. The use of the LAAT is for evacuation / transport of VIPs and other important personnel, HG will NOT be permitted to use the LAAT for combat or CAS. Ignoring the setup of the license, HG will be protecting vulnerable personnel and VIPs, this includes Fleet, RHC and Senators, etc. HG will normally be picked to guard one person, however they are also capable of convening with other HGs to gather all of the VIPs and protect them collectively. By having the sole duty of guards, this gives normal CG the ability to return to standard base security, patrols, ID checks and arrests. If you wish to have a lore reason, HG will serve as a slightly modified version of 5th Fleet Security. I will be more than happy to answer any questions about HG as this is primarily my initiative. 7 Link to post Share on other sites
Tesco 22 Posted January 19 Share Posted January 19 +1, I have been spoken to about this and I love the idea of having them around. Link to post Share on other sites
Ryjiku 4 Posted January 19 Share Posted January 19 +1 i was apart of the planning on this and i'm really happy with what it is. hoping it will get added. Link to post Share on other sites
[PU] Mcbiccies 19 Posted January 19 Share Posted January 19 Again i have a similar issue with this as i did with an addition to the 501st please see here : Essensially my major issue is the server as a whole is struggling to get players into the regiments and classes we do have , While CG is not as on the brink as 501st is I think the same logical chain can be applied that we should focus much more on getting players in before we start adding more different places for said players to go. Furthermore, its unlikley it would get many players / it would just thin CG out as from what i can tell most players are happy where they are. -1 for now, purley due to my personal opinion that we need more players before we start thinning people out more. 2 Link to post Share on other sites
Pac 13 Posted January 19 Share Posted January 19 +1 i like and i don't see a problem with any of it Link to post Share on other sites
[PU] Wolf 12 Posted January 19 Share Posted January 19 +1 I'd love to have HG, and it'll be a really fine and nice addition to the server, liven it up a little. Link to post Share on other sites
Tesco 22 Posted January 19 Share Posted January 19 Just now, [PU] Mcbiccies said: Again i have a similar issue with this as i did with an addition to the 501st please see here : Essensially my major issue is the server as a whole is struggling to get players into the regiments and classes we do have , While CG is not as on the brink as 501st is I think the same logical chain can be applied that we should focus much more on getting players in before we start adding more different places for said players to go. Furthermore, its unlikley it would get many players / it would just thin CG out as from what i can tell most players are happy where they are. -1 for now, purley due to my personal opinion that we need more players before we start thinning people out more. HG will be set out to only recruit 25% of total CG so that it doesn't take too many away from CG. Link to post Share on other sites
[PU] FurrDazzler 16 Posted January 19 Share Posted January 19 (edited) +1, This seems like a good compromise from the previous HG suggestions and the other CG suggestion made by Izzy, the only minor change/suggestion I would have is that they are instead hand-picked from SGT+ (NCO+) as they would still be recieving what is effectivley pilot training - even if they dont/arent allowed to use the LAAT in as wider range of roles as normal pilots. Edited January 19 by [PU] FurrDazzler 1 Link to post Share on other sites
IrishTnT 34 Posted January 19 Author Share Posted January 19 12 minutes ago, [PU] FurrDazzler said: +1, This seems like a good compromise from the previous HG suggestions and the other CG suggestion made by Izzy, the only minor change/suggestion I would have is that they are instead hand-picked from SGT+ (NCO+) as they would still be recieving what is effectivley pilot training - even if they dont/arent allowed to use the LAAT in as wider range of roles as normal pilots. That is a valid point that I overlooked, you have a good point. I won't make a decision just yet, but this is certainly something that needs revisiting. 1 Link to post Share on other sites
[PU] FurrDazzler 16 Posted January 19 Share Posted January 19 1 minute ago, IrishTnT said: That is a valid point that I overlooked, you have a good point. I won't make a decision just yet, but this is certainly something that needs revisiting. Another point of thought that spung to mind is how would operate with CG Pilots, or would Pilot training no longer be offered as a standalone thing with the option to be Pilot trained being part of being trained as a Honour Guard, as the similarities in terms of flight capabilities between the two jobs may clash Link to post Share on other sites
IrishTnT 34 Posted January 19 Author Share Posted January 19 1 minute ago, [PU] FurrDazzler said: Another point of thought that spung to mind is how would operate with CG Pilots, or would Pilot training no longer be offered as a standalone thing with the option to be Pilot trained being part of being trained as a Honour Guard, as the similarities in terms of flight capabilities between the two jobs may clash The standard Pilots license will still exist for normal CG. Honour Guard however, will not be allowed to get it, instead the HG License will give them access to spawn just the CG LAAT. They will be trained by Pac or I during their training for HG. This prevents them from spawning fighters and normal LAATs. 1 Link to post Share on other sites
IrishTnT 34 Posted January 19 Author Share Posted January 19 Just now, IrishTnT said: The standard Pilots license will still exist for normal CG. Honour Guard however, will not be allowed to get it, instead the HG License will give them access to spawn just the CG LAAT. They will be trained by Pac or I during their training for HG. This prevents them from spawning fighters and normal LAATs. They are only allowed to use the LAAT to transport VIPs, not for combat or CAS. 1 Link to post Share on other sites
Unseen 5 Posted January 19 Share Posted January 19 +1 Would make CG more useful with protecting and evacuating VIPs as well as their general base management. Link to post Share on other sites
[PU] FurrDazzler 16 Posted January 19 Share Posted January 19 8 minutes ago, IrishTnT said: The standard Pilots license will still exist for normal CG. Honour Guard however, will not be allowed to get it, instead the HG License will give them access to spawn just the CG LAAT. They will be trained by Pac or I during their training for HG. This prevents them from spawning fighters and normal LAATs. 8 minutes ago, IrishTnT said: They are only allowed to use the LAAT to transport VIPs, not for combat or CAS. Okay cheers for the clarification, was just trying to figure out what roles each would play and if they clashed 1 Link to post Share on other sites
IrishTnT 34 Posted January 19 Author Share Posted January 19 3 minutes ago, [PU] FurrDazzler said: Okay cheers for the clarification, was just trying to figure out what roles each would play and if they clashed Of course, I want to be as transparent as possible. 1 Link to post Share on other sites
Cud 45 Posted January 19 Share Posted January 19 +1, personally i like the idea of HG and how they will operate , personally the only issue i see with the models is the lil chonky baccara cheeks, but in the end that doesn't give a big impact xD Link to post Share on other sites
Jesus The Nutter 13 Posted January 19 Share Posted January 19 +1 Of course, but I have a few questions. No issues with how HG function, models, weapons except the DC-15LE (Read down for why). 1. Will HG be Medically trained just like Pilot or will that be a separate thing? Would make for a better protection detail, not much good to you if the VIP dies to something and you can't heal them, revive them. 2. Has the DC-15LE got a fast fire rate to make up for the clear lack of effective damage? If not then I do not see much point in having a weak weapon in the loadout. 3. Will HG still have access to Stun Guns and Cuffs? Link to post Share on other sites
IrishTnT 34 Posted January 19 Author Share Posted January 19 2 hours ago, Jesus The Nutter said: +1 Of course, but I have a few questions. No issues with how HG function, models, weapons except the DC-15LE (Read down for why). 1. Will HG be Medically trained just like Pilot or will that be a separate thing? Would make for a better protection detail, not much good to you if the VIP dies to something and you can't heal them, revive them. 2. Has the DC-15LE got a fast fire rate to make up for the clear lack of effective damage? If not then I do not see much point in having a weak weapon in the loadout. 3. Will HG still have access to Stun Guns and Cuffs? 1. Since HG is a License, they can also be Medically trained. However, whether Pete will allow that is another question. 2. It has the same fire-rate as the DC-15A 3. Since it is a license, you will have the whole CG loadout, but HG are not allowed to use the Stun Baton, Stun Gun or Brig Arrest Baton. Link to post Share on other sites
Pete Broccoli 10 Posted January 25 Share Posted January 25 On 1/19/2021 at 5:48 PM, IrishTnT said: 3. Since it is a license, you will have the whole CG loadout, but HG are not allowed to use the Stun Baton, Stun Gun or Brig Arrest Baton. Not sure how well this will work, considering no one can police the CG except the CG themselves. Maybe consider a "Enforcement training" license or something that base CG need for their full license that is, in turn, is incompatible with Honour Guard. Link to post Share on other sites
IrishTnT 34 Posted January 27 Author Share Posted January 27 On 1/25/2021 at 10:47 PM, Pete Broccoli said: Not sure how well this will work, considering no one can police the CG except the CG themselves. Maybe consider a "Enforcement training" license or something that base CG need for their full license that is, in turn, is incompatible with Honour Guard. I'll discuss this with CG Command, but the idea is interesting. Link to post Share on other sites
Alydus 20 Posted February 1 Share Posted February 1 Note: DC-15LE will be removed if any scouting/sniping orientated regiment like GC is returned in the future. Link to post Share on other sites
Pete Broccoli 10 Posted February 1 Share Posted February 1 Approved due to community feedback. Link to post Share on other sites
Pete Broccoli 10 Posted February 1 Share Posted February 1 Your suggestion/bug report has now changed status to approved, and will now be added to the roadmap by a member of the development team. You may track the implementation/fix of your suggestion/bug report by viewing it on the public roadmap at any time. If this was a suggestion, this is likely due to positive community feedback, or because this was due to be implemented on our internal roadmap. Please note that in some circumstances we will implement your suggestion/bug report instantly and bypass the roadmap entirely. Thank you for taking your time to write your suggestion/bug report, we take these seriously and it will be managed appropriately. Link to post Share on other sites
Alydus 20 Posted February 1 Share Posted February 1 (edited) @IrishTnT Due to a failure to follow the suggestion guidelines, your reputation has been reduced by 5 points. Please follow the pinned thread in the suggestions forum in future for any community suggestions. This has been allowed as a one time decision by management rather than outright denying your thread, as it has been accepted. Edited February 1 by Alydus Link to post Share on other sites
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