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Found 23 results

  1. Alright, I know this post has been done before but it said that it can be made again when amended. So I propose that Fleet is changed to Base Command and below the ranking structure has been updated and changed based of feedback of the last post adding in the 2 ranks that we had originally planned to remove. Another point of complaint with the past post is that other servers don't have this and use fleet, and to that I say that just because other people do it doesn't mean we have to, or what your mother would say "if your mates jumped off a cliff would you jump too". My final point for logic
  2. Hello! This may not come as a shock to people BUT I think the 501st should have something a bit extra to really drive home the fact that it is a INFANTRY regiment. What I propose is this: The 501st get a Specialised class at SGT+ that is a Heavy Trooper kind of like how GM had NOVA's that had Flamethrowers. Name of Class: 501st Heavy Trooper (Simple and to the point ) Health: 250 or 275 Armour: 100 Loadout: Shield T-21 (New Weapon) DC-15a DC-17 DP-23 (I think that's what the shotgun is called?) Model Pack: https://steamcommunity.com/sharedfiles
  3. Hey, CG Command, Lawrance here. Is CG really useful in emergencies regarding the protection of VIPs? The answer is n o. In case of an emergency, such as DEFCON 1, CG are tasked with evacuating with fleet. Now, you can already see the problem. Unless a CG is pilot trained, all we can do is literally just follow the VIPs to a vehicle which any fleet can literally spawn. Let me rephrase it this way; our jobs can most literally be done by those who we are supposed to protect and they can do it better in most cases. This also doesn't touch on the case of if a VIP is down durin
  4. Don't assign this mission to members of high command (BG/MCOs) or commanders/executive officers of regiments. Yes, you can dismiss it but that's not the point.
  5. Hey, CG Command, Lawrance here. Is CG really useful in emergencies regarding the protection of VIPs? The answer is n o. In case of an emergency, such as DEFCON 1, CG are tasked with evacuating with fleet. Now, you can already see the problem. Unless a CG is pilot trained, all we can do is literally just follow the VIPs to a vehicle which any fleet can literally spawn. Let me rephrase it this way; our jobs can most literally be done by those who we are supposed to protect and they can do it better in most cases. This also doesn't touch on the case of if a VIP is down during the e
  6. well on the venator we had a games room, with chess, checkers , gambling... so...can we have one in the basemap? i mean we have a unused room on deck 2 what we can use so uh ynow.. thoughts or somethin?
  7. For many being promoted is kinda boring and doesn't give you that satisfaction that you want. Medals are there as a symbolic way to showcase other troopers the hardship in battle, it will stay with them forever. Medals and Titles are far more desirable then a promotion as the requirements for just one medal or title is immense. Medals High to Low. (Examples, the specifics are not yet determined.) Fordo's Blessing Medallion (Being able to fight back hordes of enemies while the republic are sent back, leaving you alone against hundreds of droids. But yet you prevail.) The Kings G
  8. Initially, ARC was a regimental specialisation with the Attack and Elite Regiments, it was quite popular among people. However, When the request was made for ARC to become its own Regiment, it seemed to Boom, However with the recent inactivity from their current commander, ARC has fallen yet again to something dead with only 1 / 2 members who aren’t the commander themself. Personally, i do believe it is fair time to remove ARC as an elite regiment, to a Attack Regiment ( 212th, 501st) Specialisation, the benefits to this is : Attack Regiments get their own specialisation, what can be cus
  9. I know the original Anaxes one was removed because it was a bit shit and the dumb room with all the buttons on the original map made it easy for minges to get in there and fuck about. Suggesting readding the system with the physical buttons in an area where only EPs can get to if they need to turn it on and the actual system managed by the AI based on base damage (automatically switching it on when necessary) or by the AI commands to active/deactivate it. Just kind of weird having complete silence when there's an attack going on.
  10. In the Jedi skill tree there isn't a skill called meditate there is only the Sith version force hatred, for some reason only temple guides have access to force meditate In there pre built lightsaber, force meditate can be used in passive RP among the Jedi as I don't think we enough passive RP we mostly only kill things. Also if it replaces force hatred in the skill tree it will mean we won't haft to yell at Jedi for using a forbidden power.
  11. So i saw this on another community, and i think it would be pretty cool to have. Obviously I am not an event planner, however, I think this would be good for the whole community as it give sthe event announcements channel some formaty. Something like below would idealy allow EPs to do a command in-game such as !event. This would then promt them to enter all the details listed below, then maybe also add a command to join and leave an event for the event staff such as !joinevent {id}? Or something like that
  12. Can we please have https://steamcommunity.com/sharedfiles/filedetails/?id=1562966111  added to the content. the model code is; models/player/swtor/arsenic/wildocity/wildocity.mdl Bodygroups as: Hood: 1 Head: 1 This makes the model look like the right This is as I have recently dropped anakin and Council members should really have custom models.
  13. I am not sure if this is possible due to it maybe not having a swep. But I am suggesting if the DC-17 Side arm that is currently in my load out to be changed to a duel version. Before people say that there is no point and that I probably never use it, I have used it on many different occasions and think it would be beneficial to have.
  14. So unless I'm missing a trick here there's no way of opening MHB, SHB or main gate without being a CE, Fleet, MCO or BG as even the main gate buttons require AI access. Suggest removing the AI requirement from the button interface and adding similar buttons for SHB and MHB incase we aren't around to open it. Not likely you'll be missing every single kind of person who can open it but it's definitely possible.
  15. This lets EPs allow CE to repair comms towers at the beginning of missions or even hack into a comms tower to let comms be activated. this also means mid way through a mission the comms can be destroyed and CE will need to repair them or find another comms tower to hijack.
  16. I'm pretty sure that I suggested this on the old forums but I think it would be nice to make bomb defusals more than just interacting with them and then standing there waiting for them to be defused. Maybe adding some kind of small defusal minigame that can be scaled to have different difficulty levels but the core concept of the minigame would remain the same (extra layers or something). This would mean CE would play a more active role when dealing with these situations and requires them to learn how to defuse properly. EDIT: You could either go the traditional route of cutting wi
  17. Short explanation. We go to a NPC, choose a certain task like; protect a cargo, kill all these droids in this area, group up to raid this dungeon, kill this boss etc. For credits or other stuff. In depth explanation. There would probably be certain levels of difficulty such as a boss raid being way to hard for one person to do and so they are forced to group up with 5 or more players to kill it. None of these tasks are being set up by any EP's but just the addon/coding so it lets the EP have more freedom of doing the main events that are planned. It could expand into a whole sy
  18. Finds the average health between everyone in the sim and sets everyones hp to that obviously making things more fare
  19. I figured making this thread in this way would make it easier for Alydus and Pete to sort through the map edits, insted of 50+ different topics Moving on, I think a bigger Generator room would be needed, and a Turbo laser battery (functional or not) would be a good touch, since the main way we get attacked is Munis, It makes since for our base to have Turbo laser defenses, to shoot down said ships. I'll update this as I get more ideas, and others please post yours in the comments, so its easier on Alydus and Pete
  20. So to give context, this suggestion is for the discord Basically my suggestion is to make or combine channels to create a channel where commanders can announce trainings and other activites for their regiment(s), to ensure that they dont clash with events This would be helpful as it means that when commanders have trainings planned (like ARC) they dont have to worry about needing to re-arange them once its been announced in the new channel, so EPs know when not to do an event My original idea is to add it to the Tryout Announcement Channel, but id like to see you guys's ideas.
  21. I cannot make a reason for my reaction on Foxtrot's EP app and yeah idk if this is the same for staff apps as nobody has applied for staff yet.
  22. So it would be cool to have like a button next to someone's name on the Regiments page that says something like "Remove Whitelist" and staff can click it and just you know remove said persons' whitelist.
  23. In this topic I will describe how to create a good suggestion, however the rules are as follows: Before posting a suggestion for your regiment/collection of jobs (e.g. Jedi, CG or 501st), it must be passed by the command of your regiment, and we suggest you discuss it with your regiment, this helps suggestions go smoother and less people's time is wasted. If you are suggesting new models for a job you must include the model path e.g. 'model/player/104tharc.mdl', if you are suggesting bodygroup changes, you must only include the bodygroups which have changed from the default (not 0)
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