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In-Game Name Kool Age 16 Timezone GMT +2 Current Playtime on CWRP 230 Founder of the Community Billy Creator of the Gamemode used on CWRP Alydus Staff Member No Previous Staff Member Yes Previous Staff Member Retire Reason School in norway started getting harder due to Covid-19 so i had to stop, but now i am free to help due to most of the stuff that i am supposed to be doing stopped. Working Microphone Yes Languages English, Albanian, Norwegian, a bit of chinese Adapting to situations Yes, thats the main reason i love playing as a EP as i can work with the users on the Event, building rp between them. Event Planner Experience Yes Servers you have planned events on This one, Nemesis (Legendary Old server), Omega (Even more Legendary), and i have been EP/GM with others but they used to be a joke of a server What can you bring to the EP team? I have worked with Editing, Screenwriting/storytelling as my main thing and i believe that can be converted into the job of a EP. About you As i said before i work on editing or filmmaking as a whole and i love making videos, i used to make small trailers but they used to be trash, from where i stand i'd give them a 2/10. I have worked on my editing skills and now believe i have somekind of knowledge when it comes to hyping people up. And i have witnessed a lot of shitty events and now know how to make events interesting. Thinking of an event idea Simple, make a basic plan: Go to planet, kill CIS officer. Then add certain side objectives: Destroy door, take control of an area, kill sith, hack enemy comms etc. Then expand the reason why we are going there: The CIS officer is a ex republic navy, he has dangerous intel that can make our fleet look insanely predictable. Now the main reason why being a EP is so fun. Adapting to the plan, if they capture the officer, there will be a venator attack. Use EC to create dialogue between the republic and the enemy, for example: Engineer/RC hacks into comms, he can hear what the enemy are saying, use it to locate the officer. Use different components to increase the fun between ALL regiments and other. Planning an event idea Now having the idea, finding a plan to execute it is harder. What map should it be? It must be a map we know, we know all the different locations where we can put our officer in, we know where to put snipers, we know where we can put a CIS blockade etc. Now having a EC isn't really a priority but what their main RP objective IS. For example, we can have a CIS commander being in the comms saying stuff and hinting of their location etc. We can have a sith make the jedis turn to the dark side. ETC. This stage you just think deeper into the event and execute it. On a scale of 1-10, how would you rate how capable you believe you are at thinking of, planning and executing an event? 8 On a scale of 1-10, how comfortable are you using the Garry's Mod Sandbox spawnmenu? 10 Please provide ship event plan including what and why something is happening in your event, how that will affect the players, the expected outcome and EP notes to follow during the event Stealth Commando (There are already inside) Fleet are alerted of somesort of a anomaly, it has weird codes, numbers, words etc. When they were broadcasted, certain troops were activated to a Stealth Commando. Each commando has a objective. Kill. But for that to happen they must be quiet. (These troops are either selected randomly or are very trusted. All selected commandos only gain a cloaking device. They gain a message "Kill Silently" in PM's, they are moved into a channel where they can plan their attacks if they desire that.) Fleet gain more information of Commando being deep behind enemy lines, and that they are being hinted that there could be commandos inside the venator. Fleet start a search Probably. When a person is killed they are messaged by the EP "You have lost all knowledge of what just happen.". While this is happening the Commandos will start trying to sabotage the ship increasing the danger. (IF the commandos are able to destroy basically everything, the last thing they can do is kill Fleet. And also they are not allowed to cloak 24/7, they are only given that ability if they are messaged "Cloak Ready.") This will continue until they are found/killed. If the venator still hasn't killed the commandos, they will send out a beacon, which will initiate a basic venator attack. Every 5 minutes fleet are given a message hinting where the Commandos could be, just to make it easier, for example: A commando is wearing 212th armor. Amount of commandos: 4-6. What happens if everyone dies way to early?: We get a second chance but the number of commandos are reduced by alot (2-3 commandos) Everyone can be killed by the Commandos. Please provide a Planetary event plan including what will happen on the main base and why this happens, the planet they are going to RP wise, the name of the map being changed to, a description of what the troops will do as well as how this will affect them, the expected outcome and EP notes to follow during the event Full Onslaught Base: Anaxes, are informed of a massive republic attack on a core CIS planet nearby, this will reduce CIS control and increase republic domination. This attack will be focused on control which means the republic must hold a position, set up radars etc. Map: gm_fork (night version). The republic are informed that they are to stick together and push together, they will have a 40 minute timer before we lose control. Sometimes we are given support from venators above, sometimes CIS would attack at us. We would need 2-3 EP's, 1 working with the venator and the munificent, 1 sending out droids. We would hopefully also have EC droids working with the ground forces and trying to kill the Republic. For example one would control a tank (he wont be retarded and WILL have somewhat of a good aim), commandos/BX, etc. Hopefully if there is a addon where we can all jump down with parachutes. That or we just spawn on a warehouse or smth. Something near the objective. There are 3 areas to be controlled. If republic captures a area, they gain 5minutes on the timer. There are 3 endings. 1. The republic takes control over the areas and win, the CIS are retreating and it is a good win. 2. The republic fail and are bombed by the CIS and lose. 3. The republic EASILY win but CIS take one munificent to use everything on the republic. Those are the reasonable endings we can have. Other then that this event is mainly a big attack and a take control kind of an event.
Wish to be unbanned from Garry's Mod CWRP Server Discord In-Game Name Heavy (i dont remember my other names its been so long) User who banned pete Length of Ban perminant Reason for Ban Player pulling - on making a community of my own, i invited members from PU to said new community. While i see said members as people id consider to be IRL freinds, it was none the less player pulling. Gameserver Ban Message Why should you be unbanned Hello all, Essentially, im not going to sit here and bullshit and act like what i did wasn't player pulling - it most defiantly was. While i see those that i invited to my own server as close friends, it none the less should have been discussed with management first before any invites were given. It was extremely selfish of me to just invite PU members to another server in this fassion. And for this I apologise. Evidently, All i can offer is apology and to admit what i did was wrong. As someone who helped build up PU, I never wanted to harm the community. I loved the server and still do, I want to support it in any way possible. My failed attempt at a server has made me remember quite how hard we worked to build this place and compromising that by taking players was wrong. The swrp server that caused all of this has now closed , not that this absolves me of what i did, However i'd like to think of this as a waking up point for myself. I was rather childish to believe i could build a server up and it was outright rather rude to take players from here to achieve that. Now that the community died i see that. Like i say, none of this absolves me of what i did but i'd simply like to request a second chance to do right by the community. There isnt really any definitive evidence i can give as to why i should be unbanned, as i admit i did actually do what i was banned for. As i said, all i can really do is apologise to you all here definitively and hope that all i did to build PU and see it build success is evidence enough of my sencerity to this end. While my previous positions within the community should by no means absolve me of what i did, I do hope that they can stand as evidence that i would never want to actually harm PU and i see that what i did was rather stupid and was done with no intention of harm - although evidently, i clearly crossed a line in doing what i did. I just hope that those that know me can see this as a sincere appology for whats happened , while that dosent make what i did right I hope that this is enough for you guys to lift my ban and allow me to become a part of the community i love so much once again. If not, I wish you luck in the future with wherever it is the server take you all. Many thanks for taking the time to even read this, Charlie. Fact Checking Yes Alternative Accounts No Alternative Account Checking Yes
In-Game Name Atomic / Aria Age 18 Timezone EST (East Standard, GMT +5) Current Playtime on CWRP Umm Currently I think its 6-7ish days, I'm fairly sure it was reset though. Founder of the Community Bill-ay (Billy) Creator of the Gamemode used on CWRP Alydus Staff Member No Previous Staff Member Yes Previous Staff Member Retire Reason Long LOA, Generally had to sort some things out in my personal life. Working Microphone Yes Languages English and German. Adapting to situations I tend to make plans very open and able to be adapted, For example, if the *plan* is to go the X and take out the droids there, and rescue some hostages that are mission critical, but for some reason the players decide to go to Y first, depending on the type of event I might move the hostages while they fight through the droids. Event Planner Experience Yes Servers you have planned events on Pixel, PU. What can you bring to the EP team? I can bring my experience and ideas as a former EP back to the server, as well as a new time zone that can do events for the people who stay on later in the night. I can bring a lot of fresh new ideas, as well as some more unique situations then just "go here and left click till droids go no roger roger" About you My name is Atomic, Most of the people in the community seem to like me, and I'm responsible for Space 'Nam, as its been lovingly dubbed. I also have way to much time because no college anymore Thinking of an event idea Well I usually try to come up with completely unique ideas, witch Usually come me while I'm just playing on the server, or one of my favorite type of events is more of the reenactment type, like where I take a battle from actual canon, and do my best to reenact that in Star wars RP, Plus Space 'Nam (I wont do that again on purpose I promise) Planning an event idea Well I would start by just getting the idea on paper, like the general idea, and then I would expand on it, objectives and what droids should be there, where hostages should be, what map exactly will be used, and throw all of it in a google doc, for easy read back while executing the event. On a scale of 1-10, how would you rate how capable you believe you are at thinking of, planning and executing an event? 8 On a scale of 1-10, how comfortable are you using the Garry's Mod Sandbox spawnmenu? 9 Please provide ship event plan including what and why something is happening in your event, how that will affect the players, the expected outcome and EP notes to follow during the event Alright, lets do this one without stopping. First off, Venetor uprising gets a call from RHC Atom, who sends them to Umbara (oh no) To break a blockade around the planet, so another fleet of Venators can warp in and land there troops to take it. Fleet would of course call a briefing and the ship would be briefed and off to Umbara they go. Secondly, upon warping out the Uprising shows up in the middle of the blockade, seems someone miss alighted the jump and sent them right INTO the blockade! Now the Venator must fight 6 munis, and if not destroyed quick enough, there is a chance that there will be reinforcements, so they better be quick. Assuming they don't get the reinforcements sent at them, they would destroy the munis and break a hole, at witch point a fleet of Venators would warp in and some gunships would be shown leaving them, heading to the planet. If reinforcements do arrive, its 4 more munis that need to be taken out before the airspace is safe. Please provide a Planetary event plan including what will happen on the main base and why this happens, the planet they are going to RP wise, the name of the map being changed to, a description of what the troops will do as well as how this will affect them, the expected outcome and EP notes to follow during the event Alright how about we go to.... Umbara again since I'm in a Umbara mood This would likely be a follow up to the event above, but again RHC Atom would contact the forces on the Venator, telling them Umbara's base has been over run and they need to head down there and try to figure out what happened, Ja ja ja briefing we can move on Upon arriving at the planet, some munis (2-4) Will warp out for that little bit of fighting through a blockade feel, before they manage to get gunships away and onto the planet As they come down on the planet, the base will start to fire at them with weapons, trying to take the gunship out (Not really of course) And they will have to make a combat land and start to take out the droid forces that have taken the base from the Republic, after witch there would be a drop ship sent to retake the base, and they would have to defend it against waves and waves of droids, once defended they would have to find the Sep base, and of course destroy it, ending the siege and writing up a republic victory.