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Showing content with the highest reputation since 06/09/20 in all areas

  1. 4 points
  2. Anyone who owned the automatic radio connection before its removal now gets this message upon loading in `Failed to apply effect with ID: automaticRadioConnection, please reportthis to a developer.`
    4 points
  3. Title is self-explanatory, Shadow should loose the ability to use things when cloaked, it means they can bypass droids placed around key points in events.
    3 points
  4. I would just haunt Water. I would just yell "Water no!" whenever he tries to do anything.
    3 points
  5. In-Game Name Atomic / Aria Age 18 Timezone EST (East Standard, GMT +5) Current Playtime on CWRP Umm Currently I think its 6-7ish days, I'm fairly sure it was reset though. Founder of the Community Bill-ay (Billy) Creator of the Gamemode used on CWRP Alydus Staff Member No Previous Staff Member Yes Previous Staff Member Retire Reason Long LOA, Generally had to sort some things out in my personal life. Working Microphone Yes Languages English and German. Adapting to situations I tend to make pla
    3 points
  6. 3 points
  7. Grandfathered from CE General-OOC An Alyx AI Unit That when broken either stops it from doing anything, increases how long it takes to respond and do the thing or has an X chance of doing the wrong thing. Could also have the same fault if all the reactors break / are destroyed.
    3 points
  8. What about the lake in anaxes? (The one directly in front of the main gate). All that does is lead to a dead end at the front of the base, literally just showing the void. It'd be nice to maybe have that lead somewhere such as said CIS or other clone base.
    3 points
  9. - Taller Skybox - Bigger ER/Generator Room - Bigger SIM Room(s) - Turbo Laser Batteries (or some kind of turret) - Maybe some kind of Sheild Gen (like the christophis map) - Proper offices for COs, MCOs, BG and HP and HM - Maybe a firing range on the top floor of the armoury (as the one in cadet room is hard to get to)
    3 points
  10. -1 seems dumb isn't enough of a reason to get one
    3 points
  11. on loading in a couple of days ago i had the following error appear on doing !missions and the screen didnt open up. [ERROR] addons/missions/lua/missions/cl_interface.lua:36: Missions object not loaded/received yet, this should never happen 1. assert - [C]:-1 2. OpenMenu - addons/missions/lua/missions/cl_interface.lua:36 3. unknown - addons/missions/lua/missions/cl_interface.lua:28 4. unknown - lua/includes/modules/concommand.lua:54
    3 points
  12. 3 points
  13. I figured making this thread in this way would make it easier for Alydus and Pete to sort through the map edits, insted of 50+ different topics Moving on, I think a bigger Generator room would be needed, and a Turbo laser battery (functional or not) would be a good touch, since the main way we get attacked is Munis, It makes since for our base to have Turbo laser defenses, to shoot down said ships. I'll update this as I get more ideas, and others please post yours in the comments, so its easier on Alydus and Pete
    2 points
  14. -1 for multiple reasons firstly the thing looks stupid. Secondly as many other people have stated CG already have pilots so there isn't a point in adding to the regiment as you already have access to LAATS and more
    2 points
  15. Personally, +1 as I believe it could help balance shadow's cloak in regards to events as previously mentioned but it also makes sense in relation to the fact that droids are smart enough (I think?) to recognise that a door is opened out of nowhere and to infer that there is someone cloaked there. This will only raise the bar on a regiment that demon wants to be elite so I see no harm.
    2 points
  16. Would make more since to give it to 501st tbh, as they are the heavy assault infantry battalion. -1 even if it is my boys
    2 points
  17. All three MCOs and the BG have jetpacks and a DC-15X which doesn't make much sense considering how only I, the Elite MCO has troopers under my command who actually uses either of these so i suggest the removal of both from the Attack and Defensive MCO loadouts(Not gonna try to remove them from Unseen's loadout just because i know that's probably not gonna go well).
    2 points
  18. +1 being able to open doors completely in cloak needs a nerf in my opinion and it makes events harder to run for EP's as they can't spawn all the NPC's in from the start or there will be too much lag yet there is literally no way to stop or slow down shadow at the moment from getting to a place they shouldn't be at yet
    2 points
  19. So its weird to see 2 ARC LT's who look like 2 ARC CO's, so i was looking at different model pack on workshop and i found a LN pack that has some models we could use. https://steamcommunity.com/sharedfiles/filedetails/?id=2006591069 (this model pack has new Trooper and SGT Models) New Models: Trooper - models/sample/zillo/arc/arc2.mdl SGT - models/sample/zillo/arc_3164/arc_3164.mdl LT (Old SGT Model) - models/sample/arc/havoc/havoc.mdl EXO (Old LT Model) - models/sample/arc/blitz/blitz.mdl CO (Old EXO Model) - models/sample/arc/colt/colt.mdl
    2 points
  20. I love the idea of vents throughout the base! I also got inspiration from another map and would like to add some sort of sewer, that could link in nicely.
    2 points
  21. I +1 this suggestion as I feel it helps balance Shadow's infinite cloak, if this was implemented I really doubt it would affect anything majorly as uncloaking for a few seconds to open a door isn't a major disaster, it just raises the skill ceiling for being able to use the cloak properly, having to make sure no one is watching when you uncloak.
    2 points
  22. -1 isn't that their entire point??
    2 points
  23. right, so i had a talk with the rest of fleet about what we feel like we should become on Fort Anaxes and we came to the conclusion of overall being Base Operations / Command , we also agreed on the how the ranking structure should work, and we agreed on changing the ranking structure to : (as Main Command) Field Marshal Lieutenant General Brigadier General ------------------------------ (Lower Command) Captain Lieutenant Second Lieutenant and then Officer Cadet we did decide to shorten it down from what we had on ship , as we felt like there was too many ranks to work up an
    2 points
  24. find out if you can die as a ghostso i could be a mega ghost
    2 points
  25. Well I cant edit so Update 1 of (x) A larger skybox would be awesome, since we have big ship models and the skybox is already fairly shallow, Would make Pilots lifes so much better
    2 points
  26. Damn Space Nam was that liked? Hell yea that might motivate me to resubmit to be a EP
    2 points
  27. ew how could you eat a well done steak
    2 points
  28. Are me and pete a joke to you?
    2 points
  29. make a rank after SGT for specifically CT called DSGT (drill sergeant) which is allowed to hold trainings
    2 points
  30. So it would be cool to have like a button next to someone's name on the Regiments page that says something like "Remove Whitelist" and staff can click it and just you know remove said persons' whitelist.
    2 points
  31. I thought implementing missions this way initially would actually help balance them out, but we made up for it having so many - this is a lot of work but definitely will make things more fun.
    2 points
  32. CT commander currently lacks a unique appearance, Just utilises the standard Trooper skin. Sure would be swell to have a pretty new outfit. I appreciate this is low on the priorities.
    2 points
  33. In this topic I will describe how to create a good suggestion, however the rules are as follows: Before posting a suggestion for your regiment/collection of jobs (e.g. Jedi, CG or 501st), it must be passed by the command of your regiment, and we suggest you discuss it with your regiment, this helps suggestions go smoother and less people's time is wasted. If you are suggesting new models for a job you must include the model path e.g. 'model/player/104tharc.mdl', if you are suggesting bodygroup changes, you must only include the bodygroups which have changed from the default (not 0)
    2 points
  34. -1. Just don't see a real point of it and doing it on discord is just easier for me personally.
    1 point
  35. would it be possible to give HP the ability to spawn all the vehicles pilots have access to because it is kinda annoying when trying to do tryouts and having to ask admins to spawn a LAAT
    1 point
  36. -1 for multiple reasons - just because a regiment doesn't have a vehicle , doesn't mean they should get one by proxy - i dont see this being used alot, due to the fact we have and mainly use LAATs for things like that and that seems like a thing what doesn't need to be improved or changed - you haven't explained *who* would be able to aquire it rank wise and i do think that should be specified *but* i could see this working with the base map, but only in the aspect of an on base event whereas it would be harder on planetary maps due to things what *could* be like the objective
    1 point
  37. -1 Just, why? There's no point to this. Eps will have to think of other methods, the whole point is to be agile and sneaky, not invisible and some what disabled.
    1 point
  38. I feel that there is way too few ranks here for fleet - there is a reason to why there should be a certain amount of ranks, not too sure you understand how important this is. I don't see that you've actually made a decision on what fleet would like to suggest their name to be changed to, and you've created a discussion here, are you suggesting 'Base Operations' or 'Command'. I don't think command sounds appropriate as this in my opinion will become confusing with BGs/MCOs/COs, as these are separate but similar names. I personally think we should just stick with the names and ran
    1 point
  39. I +1 the ide of removing them from Defensive and Attack MCO's there is not much point to have any of these and i think that the BG should still have both of them because well (hes the BG)
    1 point
  40. Well, assuming ghosts are non-corporeal and can fly, but can also somehow interface with the realm of the living, I would make my existence known and begin to aid the sciences as much as possible. I mean if I can map the underwater areas, tell them what's inside the core and go to the nearest solar system, why not?
    1 point
  41. As has been said, DS are not CG. Also, as Charlie has brought up, the shotgun is unique to boss. So no.
    1 point
  42. -1 Delta Squad are not CG thus no need for cuffs. in events when there is no one with cuffs EPs will give cuffs to the one in command anyway. every delta squad gets something special: Sev: sniper, Fixer: bacta, Scorch: Rocket launcher, Boss: shotgun + bacta (but the only intention bacta was added, was for training Fixer), every delta squad member is special so keep it that way.
    1 point
  43. I cannot make a reason for my reaction on Foxtrot's EP app and yeah idk if this is the same for staff apps as nobody has applied for staff yet.
    1 point
  44. +1 sounds way better than the current ranks
    1 point
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